___________________________________________________________________________ARCHITECTURE INTERIOR GRAPHIC ART EVERYDAY LIFE
Wednesday, 14 October 2015
Thursday, 8 October 2015
DELL INSPIRON RECOVERY for Windows 8
After the recovery there is no problem with the sound or the internet which I sometmes had with my old computer.
3ds Max tutorial: EDITABLE POLY - window
This video will show you how to work with a BOX using some very simple steps and modificator EDITABLE POLY.
IMPORTANT COMMANDS for editable poly:
- edge - connect edges
- polygon - inset
- bevel
- tessellate
As you can see, with these four simple commands you can do a basic modelling in 3ds Max.
Tuesday, 6 October 2015
3ds Max: MY TIPS
I have made a few videos recently about the most basic modificators in 3ds Max. Today I will share a few tips for beginners with this programme.
Everyday Design Youtube Channel
What I´m using in every tutorial is the command COPY. You can simply click on your object and either select the MOVE tool or press ,,E" on the keyboard. After this you just press SHIFT on the keyboard and you drag your object in one of the directions.
There are a few keyboard shortcuts for the commands: MOVE ,,W"
ROTATE ,,E"
SCALE ,,R"
As far as rendering is concerned, i don´t use the default 3ds Max engine which is called MentalRay, but I always use the V-Ray. I will make my next blogpost about the diferences. Basically, V-Ray has a better material setting, better shadows, reflections etc. Or maybe it isn´t so uch better, but I have never really workd with MentalRay and the truth is, that V-Ray is the most used rendering engine for 3ds Max. Also if you buy V-Ray once, you can also use it for Sketch up, Rhinoceros etc.
Everyday Design Youtube Channel
What I´m using in every tutorial is the command COPY. You can simply click on your object and either select the MOVE tool or press ,,E" on the keyboard. After this you just press SHIFT on the keyboard and you drag your object in one of the directions.
| Tools: Move, Rotate, Scale |
ROTATE ,,E"
SCALE ,,R"
As far as rendering is concerned, i don´t use the default 3ds Max engine which is called MentalRay, but I always use the V-Ray. I will make my next blogpost about the diferences. Basically, V-Ray has a better material setting, better shadows, reflections etc. Or maybe it isn´t so uch better, but I have never really workd with MentalRay and the truth is, that V-Ray is the most used rendering engine for 3ds Max. Also if you buy V-Ray once, you can also use it for Sketch up, Rhinoceros etc.
Thursday, 24 September 2015
3ds Max - my experience/ opinion
I have always used Graphisoft Archicad for all my designs, plans, 3d model, finel layout,...but the rendering programme was never enough. The programme is perfect for me for everything else except rendering.
For rendering I have been using ARTLANTIS STUDIO for so long, but when I went to Germany, where I was studiing, they didn´t use this programme and thed didn´accept the output. That is why I have started to learn in 3DS MAX.
I think I have always wanted to try and learn how to work in 3ds Max, but I wasn´t sure if it is worth the effort. Now I have to say, sometimes it is and sometimes not at all.
I would divide my experience into INTERIOR and EXTERIOR rendering. I don´t do the building modelling in 3ds Max, just because I can do it faster and more effective in Archicad. And I also always do a postprocess in ADOBE PHOTOSHOP, which is just a necessary stuff for any architect I think.
For EXTERIOR rendering I am not sure If you need to spend the time by setting the scene, lights etc... It is really a bit time-consuming and after the rendering you have to use Photoshop anyway. The result is nice and it is interesting to try it once and see If I like this method of creating an exterior render or not, but from my point of view it really isn´t necessary.
On the other hand, the INTERIOR rendering is a different topic. It brings you a lot of new possibilities. It is maybe a lot more demanding, but the result is definitely worth it. What is really amazing is the quality of materials, shadows, reflections etc... It is really worth trying. I always find post-process for interior renderings a little bit more tricky, because you have to be more careful about the materials you have used, so I am really glad there is a programme that doesn´t need it.
Great thing is that you can register here:
AUTODESK.COM
and you can try any of their products for 30 days and make your own opinion, so enjoy :)
For rendering I have been using ARTLANTIS STUDIO for so long, but when I went to Germany, where I was studiing, they didn´t use this programme and thed didn´accept the output. That is why I have started to learn in 3DS MAX.
I think I have always wanted to try and learn how to work in 3ds Max, but I wasn´t sure if it is worth the effort. Now I have to say, sometimes it is and sometimes not at all.
I would divide my experience into INTERIOR and EXTERIOR rendering. I don´t do the building modelling in 3ds Max, just because I can do it faster and more effective in Archicad. And I also always do a postprocess in ADOBE PHOTOSHOP, which is just a necessary stuff for any architect I think.
![]() |
| Exterior render in 3ds Max + Postprocess in Photoshop |
For EXTERIOR rendering I am not sure If you need to spend the time by setting the scene, lights etc... It is really a bit time-consuming and after the rendering you have to use Photoshop anyway. The result is nice and it is interesting to try it once and see If I like this method of creating an exterior render or not, but from my point of view it really isn´t necessary.
![]() |
| Interior render in 3ds Max + Postprocess in Photoshop |
On the other hand, the INTERIOR rendering is a different topic. It brings you a lot of new possibilities. It is maybe a lot more demanding, but the result is definitely worth it. What is really amazing is the quality of materials, shadows, reflections etc... It is really worth trying. I always find post-process for interior renderings a little bit more tricky, because you have to be more careful about the materials you have used, so I am really glad there is a programme that doesn´t need it.
![]() |
| Interior render in 3ds Max + Postprocess in Photoshop |
Great thing is that you can register here:
AUTODESK.COM
and you can try any of their products for 30 days and make your own opinion, so enjoy :)
Wednesday, 23 September 2015
3ds Max BASIC MODIFICATORS
I have prepaired a few Youtube tutorials on a topic 3ds Max BASIC MODIFIERS. I have chosen to make a few very short tutorials just because when I have tried to learn some basic skills in 3ds Max I have just found very complex modelling examples and I think that sometimes you don´t have as much time to watch a long video or you just need a quick answer to the question: ,,What can I possibly do with this modifier?"
Everyday Design Youtube Channel
Everyday Design Youtube Channel
Tuesday, 18 August 2015
Hallo everyone and welcome to my site!
I am an 25 years old architecture student and I have created this blog to share my interests with you. I am kind of a creative and outgoing person and I am looking for people with the same interests.
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